

#Spore ds skin
Each part can be scaled and rotated, and there are lots of options for choosing your creature's skin colour, markings and so on. There are 30 levels of evolution and 275 parts to collect as you progress. Each has different effects a long tail will make your creature better at defence, for example, while extra eyes will make it better at spotting holes in the ground so it can dig for hidden treasures. You start out with a simple torso shape and small collection of parts to stick on it. Haber begins our demo of the game by showing off the creature creator. Talkin' bout an evolution Applying body parts to your creature is drag and drop. Spore Creatures, as it's aptly titled, is all about designing your own unique creature and collecting extra parts with which to enhance their abilities. So you won't be evolving an entire civilisation from a single cell like in the PC game. We focused just on the creature phase of the game, because we felt it really worked well for the DS platform." "We were trying to hit the key tenets of what we feel Spore is, which is creativity, connectivity and exploration. "We knew that trying to take the entirety of the gameplay might have been a little too difficult for the DS, and we wanted to nail one part of the game," explains Haber. It's being developed specially for the handheld by Maxis, and they're not pretending it'll have anything like the scope of the EA game. That's coming from Jason Haber, producer on the DS version of Spore. It's good when they say things like, "I mean, playing as a carrot is not ideal.

It's refreshing when a producer doesn't bang on and on about the number of weapons or the individual polygon count of the hero's eyelashes or why the enemies have machetes for limbs. Sometimes it's nice to be reminded that not all games are about guns or cars or zombies.
